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Notes in GLTFPhysicsBody

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Published 06/07/2024 Description Represents a physics body as an intermediary between the OMI_physics_body GLTF data and Godot's nodes, and it's abstrac…
Published 06/07/2024 Properties Vector3 angular_velocity Vector3(0, 0, 0) String body_type "rigid" Vector3 …
Published 06/07/2024 Property Descriptions Vector3 angular_velocity = Vector3(0, 0, 0) void set_angular_velocity (value: Vector3 )…
Published 06/07/2024 Method Descriptions GLTFPhysicsBody from_dictionary (dictionary: Dictionary ) static Creates a new GLTFPhysicsBody instance by…
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