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Bone2D
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Status
Last Update
Fields
Published
06/07/2024
Description A hierarchy of Bone2D s can be bound to a Skeleton2D to control and animate other Node2D nodes. You can use Bo…
Published
06/07/2024
Properties Transform2D rest Transform2D(0, 0, 0, 0, 0, 0)
Published
06/07/2024
Property Descriptions Transform2D rest = Transform2D(0, 0, 0, 0, 0, 0) void set_rest (value: Transform…
Published
06/07/2024
Method Descriptions void apply_rest () Resets the bone to the rest pose. This is equivalent to setting Node2D.transform to res…
Status
Last Update
Fields