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AnimationNodeStateMachine
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Status
Last Update
Fields
Published
06/07/2024
Description Contains multiple AnimationRootNode s representing animation states, connected in a graph. State transitions can be configured…
Published
06/07/2024
Properties bool allow_transition_to_self false bool reset_ends false StateMachineType …
Published
06/07/2024
Enumerations enum StateMachineType : StateMachineType STATE_MACHINE_TYPE_ROOT = 0 Seeking to the beginning is tre…
Published
06/07/2024
Property Descriptions bool allow_transition_to_self = false void set_allow_transition_to_self (value: bool ) …
Published
06/07/2024
Method Descriptions void add_node (name: StringName , node: AnimationNode , position: Vector2 = Vector2(0, 0)) Adds a ne…
Status
Last Update
Fields