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Notes in AnimationNodeStateMachine

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Published 06/07/2024 Description Contains multiple AnimationRootNode s representing animation states, connected in a graph. State transitions can be configured…
Published 06/07/2024 Properties bool allow_transition_to_self false bool reset_ends false StateMachineType …
Published 06/07/2024 Enumerations enum StateMachineType : StateMachineType STATE_MACHINE_TYPE_ROOT = 0 Seeking to the beginning is tre…
Published 06/07/2024 Property Descriptions bool allow_transition_to_self = false void set_allow_transition_to_self (value: bool ) …
Published 06/07/2024 Method Descriptions void add_node (name: StringName , node: AnimationNode , position: Vector2 = Vector2(0, 0)) Adds a ne…
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