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Last Update: 11/26/2024 11:19 AM

Current Deck: Robotics and AI::Year 2::Term 1::Control 2::Week 1 - Intro to MPC

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In 3D, a rotation about the z-axis is represented by the matrix \[ {{c1::R_z(\theta) = \begin{pmatrix} \cos \theta & -\sin \theta & 0 \\ \sin \theta & \cos \theta & 0 \\ 0 & 0 & 1 \end{pmatrix} }}\].
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This matrix rotates points in the x-y plane.

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